Ultimate

toms_tourney_026.jpg porro_day3_078.jpg porro_day2_070.jpg toms_tourney_009.jpg paganello2011_027.jpg huddle.jpg toms_tourney_018.jpg lliga_catalana_2_043.jpg porro_day1_003.jpg paganello2011_067.jpg Campo de Ultimate / Ultimate Field

Ultimate is an exciting, non-contact team sport, played by thousands the world over. It mixes the best features of sports such as Football, Basketball, American Football and Netball into an elegantly simple yet fascinating and demanding game. To compete at the top level, Ultimate players require an unmatched degree of speed, stamina and agility.

Yet the simplicity of the rules means it's easy and fun for newcomers to pick up.

See the video for an impression of ultimate frisbee.

Find Ultimate around the World

ULTIMATE IN 10 SIMPLE RULES

  1. The Field: A rectangular shape with end zones at each end. A regulation field is 70
    yards by 40 yards, with end zones 25 yards deep.
  2. Initiate Play: Each point begins with both teams lining up on the front of their
    respective end zone line. The defense throws ("pulls") the disc to the offense. A
    regulation game has seven players per team.
  3. Scoring: Each time the offense completes a pass in the defense's end zone, the
    offense scores a point. Play is initiated after each score.
  4. Movement of the Disc: The disc may be advanced in any direction by completing a
    pass to a teammate. Players may not run with the disc. The person with the disc
    ("thrower") has ten seconds to throw the disc. The defender guarding the thrower
    ("marker") counts out the stall count.
  5. Change of Possession: When a pass is not completed (e.g. out of bounds, drop,
    block, interception), the defense immediately takes possession of the disc and
    becomes the offense.
  6. Substitutions: Players not in the game may replace players in the game after a
    score and during an injury timeout.
  7. Non-contact: No physical contact is allowed between players. Picks and screens
    are also prohibited. A foul occurs when contact is made.
  8. Fouls: When a player initiates contact on another player a foul occurs. When a foul
    disrupts possession, the play resumes as if the possession was retained. If the
    player committing the foul disagrees with the foul call, the play is redone.
  9. Self-Officiating: Players are responsible for their own foul and line calls. Players
    resolve their own disputes.
  10. Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive
    play is encouraged, but never at the expense of respect between players,
    adherence to the rules, and the basic joy of play.